America's Army was a series of first-person shooter video games developed and published by the U.S. Army, intended to inform, educate, and recruit prospective soldiers. Launched in 2002, the game was branded as a strategic communication device designed to allow Americans to virtually explore the Army at their own pace, and allowed them to determine whether becoming a soldier fits their interests and abilities. America's Army represents the first large-scale use of game technology by the U.S. government as a platform for strategic communication and recruitment, and the first use of game technology in support of U.S. Army recruiting.
The Windows version 1.0, subtitled Recon, was the first released version on July 4, 2002. As of January 2014 there had been over 41 versions and updates released including updates to America's Army: Proving Grounds, which was released in August 2013. All versions have been developed on the Unreal Engine. The game was financed by the U.S. government and distributed by free download. America's Army has also been used to deliver virtual military experiences to participants at air shows, amusement parks, and sporting events around the country.
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America's Army includes optional medical training designed to provide real-world information. In order to assume the role of combat lifesaver in the game, players must pass a virtual medical training course based on actual training that soldiers receive with regard to evaluating and prioritizing casualties, controlling bleeding, recognizing and treating shock, and administering aid when victims are not breathing. Two America's Army players have reported using the training they received in-game to save lives in emergency situations;[11] one such account, by Paxton Galvanek, received national media attention.[12]
The game also allows players to train to drive the HMMWV and qualify to use the CROWS system allowing in-game use of the Mk 19 grenade launcher and Browning M2. Training is also available for the Javelin missile as well as specialist training such as parachute training, which allows access to the Airborne missions, and Special Forces training which allows access to the Special Forces missions.
America's Army achieves a high realism level in terms of visual and acoustic representation of combat, firearm usage, and mechanics, but its critics have alleged that it fails to convey wartime conditions as accurately as it claims.[13] "If you are going to join the Army, you know the risk", says player Bart Koscinski. "In this game, you might die eight times in 15 minutes. In real life, people know what they are getting themselves into."[14]
America's Army 3 is a first-person shooter video game, the sequel to America's Army. In comparison to its previous versions, America's Army 3 was completely remade using Unreal Engine 3 and introduced a number of changes. Medical training is now compulsory, allowing all players to give basic IFAK treatment. While the original America's Army required the completion of training to play online, America's Army 3 allows one to jump into a game with limited capability, and training is required to unlock desired equipment and skills. Another feature is melee combat in battle using a rifle butt, allowing for stealthier close combat situations. America's Army 3 also removed jumping to eliminate the practice of unrealistic bunny hopping-type evasive maneuvers.[citation needed] Players can climb onto or hurdle over low obstacles. America's Army 3 reorganizes the fire teams that players were grouped into; the Designated Marksman was made a member of one of the fire teams instead of being a separate two-man shooter/spotter element as would be more fitting of a sniper team.
In June 2011, the U.S. Army released an update to America's Army 3, which includes two new multiplayer maps, Shantytown and Stronghold, and a number of features including gameplay for "Every Soldier a Sensor". The ES2 gameplay in America's Army 3 brought awareness of the importance of every soldier being observant on every mission. During America's Army 3 gameplay, players are rewarded for observing and reporting back things that they came across during the mission that were suspicious or out of place. In December 2011, America's Army 3 introduced a new inventory item, the M106 Fast Obscurant Grenade (FOG), into gameplay. The release also provided a new game loader front end to easily create player accounts, view news, manuals, Personnel Jacket and player stats, launch a game server, and a link to the America's Army website.
America's Army: Proving Grounds is a first-person shooter video game, created using Unreal Engine 3. America's Army: Proving Grounds was released in open beta on August 29, 2013. The game brings back many features from previous America's Army games and stresses small unit tactical maneuvers and training to reflect the current day U.S. Army. As with previous versions, America's Army: Proving Grounds was designed with certain principles and ideals in mind including Army values, the Soldier's Creed, teamwork, training, and completing the objective. Gameplay scenarios include Battle Drill Exercises and Forward Line Operations. Battle Drill Exercises (BDX) is fast-paced and meant for small engagements of 6 vs. 6 players. BDX maps focus on the basic movements and maneuvers, allowing players to quickly learn how opposing forces play and adjust their strategy for future engagements. Forward Line Operations (FLO) are larger 12 vs. 12 mission-based exercises allowing players to use the skills learned in their Battle Drills to achieve success.
In America's Army: Proving Grounds, players can use weapons new to the series such as the Remington 870 MCS shotgun and M14 EBR-RI Designated Marksman Rifle, in addition to weapons like the M9 pistol, M4/M4A1 and the M249 light machine gun which had been in previous America's Army games. Gameplay features include situational awareness for spotting enemies, effects of weapon suppression, a supported fire system for steadying or resting weapons to help with aim, self-aid where players can stabilize themselves, the revival of incapacitated teammates, securing the enemy, and a more advanced hardcore mode. The game also features updated versions of the hospital and bridge.
America's Army's concept was conceived in 1999 by Colonel Casey Wardynski, the Army's chief economist and a professor at the United States Military Academy.[8] Wardynski envisioned "using computer game technology to provide the public a virtual soldier experience that was engaging, informative and entertaining".[15] America's Army was managed by two other U.S. Army officers serving with Wardynski at the Office of Economic and Manpower Analysis (OEMA): Major Chris Chambers and Major Brett Wilson. Wardynski approached Michael Zyda and Michael Capps at the Naval Postgraduate School's (NPS) MOVES Institute in Monterey, California, to make this video game vision a reality. Zyda and Capps took a unique approach for developing a major software project in the United States Department of Defense by assembling a team of professional game developers with experience developing major titles and creating a development studio on the campus of NPS. The project had a development budget of $5 million.[16]
The game was developed by Wardynski who recognized that a video game might be helpful to the U.S. Army in the strategic communication efforts by providing more information to prospective soldiers and to help reduce the number of recruits who wash out during the nine weeks of basic training.[8] The effort proved successful as more than 13 million players have registered America's Army accounts over the years, with more than 260 million hours played on the various titles.[17] One teenager was quoted saying the game "provides great information. This would probably spark an interest. I don't know how I would have found out so much some other way."[18]
America's Army developers licensed commercial game engine technology, specifically the Unreal game engine, as the foundation for its game. It was the first game to feature Unreal Engine 2. America's Army is intended to give a positive impression of the U.S. Army. In the official Frequently Asked Questions page the developers confirmed in a statement that one of the reasons people outside the United States can play the game is "We want the whole world to know how great the U.S. Army is."
America's Army is the first well-known overt use of computer games for political aims. Chris Chambers, the former deputy director of development for America's Army, admits it is a recruitment tool,[19] and Chris Morris of CNN/Money states that "the Army readily admits [America's Army] is a propaganda device".[20] The game aims to become part of youth culture's consideration set as confirmed by Army Deputy Chief of Personnel Timothy Maude in testimony before the Senate Armed Services Committee.[21]
America's Army and its official web page contain links to the "Go Army" recruitment website, another recruiting tool that, according to the Army Subcommittee Testimony from February 2000, has a higher chance of recruiting than "any other method of contact".[21] Guiding American players to the website is a major goal of the game and it was confirmed that twenty-eight percent of all visitors of America's Army's web page click through to this recruitment site. According to Colonel Wardynski, the game generated interest from other U.S. government agencies, including the Secret Service, resulting in the development of a training version for internal government use only.[22]
The best team to ever play this game was GR 'Ghost Recon', composed of men and women from the US, CA and DE, they held the #1 Ranking in all but the 8v8 Objective for a record holding 21 months straight. SSG and ZeGhostbear yielded from Germany, while Cross, Boryca and DropZone were a few top players from Canada. The squad leader from the US, Gafrage, brought this team together with force leadership, taking down [ST6] and other paid for teams match after match. Mountain Pass is where they met, and never lost a match on that map throughout the clan's existence. 2ff7e9595c
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